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It was designed to provide more firepower than light and medium ground-attack aircraft in certain situations when ground forces called for close air support.
FLARES IN GUNSHIP III SERIES
It’s kinda late for this release because of the holiday, but anyway we have mission #10 out this week.The Douglas AC-47 Spooky (also nicknamed "Puff, the Magic Dragon") was the first in a series of fixed-wing gunships developed by the United States Air Force during the Vietnam War. Mission 10 introduces the F-4D Phantom II, an front-line fighter of the U.S.A.F in the Vietnam War. The F-4D equipped with a radar hidden in its nose which allows pilot to engage and lock target Beyond Visual Range, after you have radar-lock on target, the radar could then guide air-to-air missiles to hit the target way before you could see them. In Gunship-III, operating the radar is pretty simple with only 3 buttons: Range, Select and Lock. Maximum range is 25 miles (nautical mile), minimum is 2 miles. Select: Tap on this button, a cursor move on top whatever target available on the radar.Flares are high-temperature heat sources ejected from the aircraft’s dispensers to mislead the missile’s heat-seeking targeting system: since the burn temperature is hotter than that at the. Lock: After having the cursor on top a desired target, tap on “Lock” will command the radar to track that target.Ĭontinue to tap for switching between targets.You will receive 40 off your qualifying first order if it is at least 250. Radar display also changes to tracking-mode. Cannot be combined with any other discount or financing offers. A “dot” will appear representing target steering angle relatively to your plane. Steer your plane so that the dot stays inside the circle. If the “dot” moves out to the border of the screen, target tracking will be lost and the radar will go back to scanning mode, and then you will need to select and lock target again. Once target is locked, check to see if target is in-range (target blip is inside missile max/min range bars) and then you could start firing missiles (make sure you have the AIM-7 radar-guided missile selected, AIM-9 heat-seek missiles won’t work with radar). After missile is fired, you still need to maintain radar lock until the missile hit or miss its target. Losing radar lock will result in losing target tracking and the missile will miss its target. (v) Three flare tip velocity exceedance events meeting the criteria in paragraph (o)(3)(ii) of this section that were not caused by a force majeure event from a single flare in a 3 calendar year period for any reason. They’re way more dangerous than the MIG-17s. The owner or operator shall keep the records specified in 63.655(i)(9).
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MIG-17s are slow also need to get close to be able to fire its cannons. MIG-21s, however, equipped with heat-seek missiles, they will fire their missiles at the range about 2 miles.
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So, try to engage them Beyond Visual Range, take down at least one of them first and then engage the other one at closer range. MIG-17s will try to get your attention so that when you’re busy chasing them, MIG-21s sneak in and shoot down B-52s. A flare basically gives a stronger heat signature so that the heat seeking missile is diverted. Mission #10 is now available for Google Play devices. A chaff creates a small cloud of metal to mislead a radar. As flares dropped from the aircraft, the VC interrupted its assault to wait for. Will be available for iOS and Kindle Fire in couple days.
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